Image source: With the cemu release folder, you have to get a graphic packs folder. Now i renamed the mario kart 8 shader file to what cemu names its own mario kart 8 shaderfile and replaced it in both folders (precompliled) (Transferrable) But everytime I startup the game no compiling happens and the file's are being resettet to 0 bytes. Complete Shader Cache Collection 1.11.0c v2 For Cemu Emulator 0 0 Edit this post Should work with Cemu 1.8.0-1.17.1 I will always try to keep this updated. Now you have to get cemuhook that needs to be the cemu-friendly version. With OpenGL, the shader cache will build up over time and will become unnoticable. The shader cache now grows well past 256MB's. Vulkan has pipeline stutter which comes from the GPU vendors side, hence why there isn't any notification when they are created.
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